Bloody Revelation

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Bloody Revelation

Guild on Khaz'Goroth Horde


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    Malygos strat

    Jardius
    Jardius
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    Post  Jardius Mon Feb 23, 2009 9:37 am

    www.bosskillers.com

    Malygos: http://www.bosskillers.com/cgi-bin/bbguild/index.cgi?action=view_guide&guide_id=475&sid=CWZnc7w6ve

    Note:
    - Have tank moving away from spark
    - Try to stack sparks in the same spot (hard, need dk, druid and/or pally)
    - DPS: stand in spark to get buff for extra dmg
    - Phase 3 rotation is: 1, 1, (wait for 85 energy, 2) if he casts "Surge of Power" on you, then use "5" for the shield, if not use 2... rinse and repeat.

    THE BOTTOM PARTS ARE CONTRIBUTED BY KASIN!!!!!!


    Last edited by Jardius on Tue Feb 24, 2009 8:11 am; edited 2 times in total
    Jardius
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    Post  Jardius Tue Feb 24, 2009 8:06 am

    Malygos strat Raid_b13

    Phase 1: Tanking Position
    11 o’clock, 12 o’clock, and 1 o’clock
    Based on incoming sparks from the North. For example if there is a spark coming the NW, tanking position will be 1 o’clock. If another spark also coming from the NE, tank can quickly move to 11 o’clock after NW spark is pulled.

    Ability : Vortex

    Every 60 seconds, Malygos will lift off and fly to the center of the platform. All players in the raid will be lifted into the air and spin around him for 10 seconds, taking 2000 damage per second. Only instant cast spells can be used during this time. In order for the raid to survive, priests' Circle of Healing and druids' Wild Growth are essential.
    It is ideal to have more than 20k HP Buffed. After Vortex, tank should run to 12 o’clock position while others run south. DK should also lookout of sparks before vortex, using Chain of Ice the snare them before vortex.


    Last edited by Jardius on Tue Feb 24, 2009 8:08 am; edited 1 time in total
    Jardius
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    Post  Jardius Tue Feb 24, 2009 8:07 am

    Malygos strat Raid_b14

    This is a spark pulling plan for Death knights.
    Death Knight should remain in the DPS groups. When sparks come in range, move a few steps back away from the main group, then use Death Grip and Chain of Ice together. It will allow the melee to receive the damage buff as well.
    At the end of phase 1, Malygos will lift into the air, while still in range to range DPS.

    Phase 2:
    Some guides said it is possible to tank 2 Nexus Lords with 1 tank. But they do hit very hard with Arcane Shock, about 10k. Focus fire on one of them. The 1st hoverdisk should give to a rogue to stunlock the scions. The target should be the one in range from the raid group, so range dps can focus on it as well. The 2nd hoverdisk is for other melee, and should assist the 1st hoverdisk to focus dps. When one of the scions dies, they will also drop another disk for another melee. People on disk are not affect by the Deep Breath.
    Jardius
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    Post  Jardius Tue Feb 24, 2009 8:08 am

    Phase 3:
    Since I never done to phase 3, I don’t know excatly how it going to be. However, it used the same drake from the daily quest above Nexus, it will be a good practice.

    The Red Drake : Wyrmrest Skytalons

    They used energy to attack and heal. Here is a list of abilities:
    Flame Spike - 10 Energy. This deals 1000 damage to Malygos and gives you one combo point on him.
    Engulf in Flames - 50 Energy. This finisher puts a stacking fire DoT on Malygos. It lasts longer per combo point. Your goal is to use your combo points to stack this buff as high as possible as fast as you can for massive damage on Malygos. High stacks of this ability are the key to killing Malygos before he hits his Berserk timer.
    Revivify - 10 Energy. This is a dragon Lifebloom, healing for 500 per second and giving you a healing combo point on your target. It lasts 10 seconds.

    Life Burst - 50 Energy. This finisher heals your target and every drake near it for 2500+2500 per combo point, for a maximum of 15 000 healing done if you have 5 healing combo points. It also gives you a buff that increases your healing done by 50% for 5 seconds per combo point.
    Flame Shield - 25 Energy. This is a finisher that burns your combo points on any target to give you a shield that reduces incoming damage by 80%. You use this ability when Malygos is about to cast Surge of Power on you to keep your drake from dying.

    Blazing Speed - This is a "sprint" effect that lets your dragon move 500% faster to get out of Static Fields or back in range of your healers.
    Malygos' Abilities

    Surge of Power - This deals 72 000 damage over the course of 3 seconds

    Static Field - This creates a huge ball of electric power in the air that deals around 10 000 damage per tick to any drake floating in it.

    Arcane Pulse - Malygos has a deadly AoE ability that will instantly hit anyone within 30 yards for 30 000 damage.
    First thing, activate Blazing Speed and group up. The raid must be 30 yards away from Malygos to avoid Arcane Pulse. The raid should split into 2 groups, this allows healers to heal properly. The UI gone weird at this point, at least for mine (Xperl). Party members will show full HP, but their mount will be dying. Healers may need to click on each of their party members to heal. (Make sure you are in clickable in healers LCD screen)

    Each party will have a one leader marked with a symbol, the members are to follow them if they are hit by Static Field and need to reposition. Both parties will work well if stay next to each another, allowing cross heals when needed.
    Here is a rotation I copied from www.bosskillers.com


    Last edited by Jardius on Tue Feb 24, 2009 8:09 am; edited 2 times in total
    Jardius
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    Post  Jardius Tue Feb 24, 2009 8:08 am

    Strategy for DPS Players

    - First, cast Flame Spike twice at the very beginning of the fight. This is to start your rotation when the phase starts, or if your Engulf stack somehow falls off later.

    - After the initial two Flame Spikes, you wait for your drake to have 85 energy. Then you cast Engulf in Flames, and immediately cast Flame Spike two more times, bringing you back to 2 combo points.
    - Again, wait for 85 energy, and repeat the steps above. This should mean that you are casting a new Engulf every 7 seconds or so, letting it stack and doing 1500 damage per stack every 3 seconds. By the end of the fight, you should be able to reach a 15-25 stack of Engulf, meaning that you will be doing between 45 000-75 000 damage every 3 seconds.

    - If Malygos focuses on you during the fight, you should have 2 combo points available, waiting for your drake to reach 85 energy. Wait for Malygos to finish casting the "Surge of Power" spell and immediately use Flame Shield to mitigate the damage. With 2 combo points, you can block the entire Surge of Power if you use the ability correctly. Then immediately build up 2 combo points again and return to your normal rotation.

    - If Malygos focuses on you just after you have cast Engulf (using all your combo points) you will still be fine. You have 35 energy after casting Engulf in Flames. That means that you have enough to cast 2 Flame Spikes and then Shield before his Surge of Power finishes casting if you react fast enough. Do it, and then return to the normal rotation.
    Strategy for Healing Players


    Players assigned to heal their groupmates have a much easier job than DPS players. The primary challenge comes in trying to keep your groupmates all in range and resisting the urge to dump all your energy too early. A typical rotation looks like this:
    - Revivify Player 1
    - Revivify Player 2
    - Revivify Player 3
    - Revivify Player 4
    - Wait for 85 Energy
    - Revivify Player 4
    - Life Burst Player 4
    - Repeat
    In this example, Player 4 should be the player in your group who is most in need of major healing: one who has recently taken a Surge of Power or gotten caught in a Static Field by accident. Player 5, left out of the rotation, should be you. If you need extra healing, you can instead Revivify and Life Burst yourself for a boost if the other healer can't get to you.
    This rotation will build up stacks of Revivify on all the other players in your group, which will roll for 3750 healing/second once you have the Life Burst buff up and the Revivifies are stacked to 5. This is more damage than Malygos can do through a Flame Shield with his Surge of Power spell and should make keeping your entire group alive quite easy. Keep your entire group in range, and if they all use their Flame Shields properly and move out of Static Fields, no one should ever die.
    Meanwhile, if you get targeted with Surge of Power, simply cast a second Revivify on your current target (for your second combo point) and then use Flame Shield as Malygos finishes his cast and your Flame Shield will protect you for the full duration. Even if you have just cast Life Burst, you should have enough energy for a quick 2 combo points
    Frosty
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    Post  Frosty Tue Feb 24, 2009 10:00 pm

    Never done normal or heroic before, reading the strat, very scared to play now.
    -:Gleface:-
    -:Gleface:-
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    Post  -:Gleface:- Thu Feb 26, 2009 9:16 pm

    Here is video explaining the fight. If u find a better one please post it.

    https://www.youtube.com/watch?v=KaGnrfS6lQc
    Merson
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    Post  Merson Sat Feb 28, 2009 2:50 pm

    Frosty
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    Post  Frosty Wed Mar 25, 2009 3:38 pm

    manage to get 3rd phase 25 man
    Jardius
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    Post  Jardius Mon Apr 13, 2009 1:16 pm

    seems like most of the raiders has got this down...
    please do read the dragon part.....


    don't want to wipe 2-3 times before people get it!!! anyway nice job yesterday

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